- Index -
1. Objectives
2. Playing Offense
3. Playing Defense
4. The Capture Points
5. Major Map Features
6. General Tips
7. Layout Map of Silverfort
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| Start
out by coordinating your attack on the enemy flag room. Notice the flag
is not visible here. Disrupt the defense long enough to allow a teammate
to slip into the hole in the middle of this room. This hole will teleport
him into the flag chute. Shoot the platform at the bottom to gain access
to the flag.
The flag carrier will be teleported back to his spawn. The rest of the offense should split up and scout out which capture point is currently open for capture. This information should be passed on to the flag carrier and he should now attempt to capture the flag. If the capture point switches to another point be prepared to pull the flag out and attempt another attack on the new cap point.
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| Start
out by playing intense defense on the flag chute.
This will be your best chance to shut down the offense. Use plenty of heavy
classes and sentries to protect your flag room.
If the enemy does manage to slip by into the chute, be prepared to move the defense to the open capture point. The lava post is always the first capture point available. You may want to leave a defender behind who is responsible for monitoring the flag room for attackers waiting to relay a dropped or captured flag. This defender can also change available capture points when the offense gets close by using the buttons in the control room. Be prepared to defend the new capture point for at least 2 minutes. After 2 minutes has expired, the control buttons become available once again. After the 2 minutes has expired, your team will see the message "Access Control - UNLOCKED" which means you can now switch to a new battlement. |
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Lava
Post: Offenses can use varied land and air attacks. Avoid the lava and spam the choke point to try to make an opening for a capture. Defenses should use the lava to their advantage. Knock attackers off the rocks and attempt to use the high ground and platforms to prevent attackers from getting very far. Pipe trap the entrance to the capture point for increased effectiveness. |
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Bridge: Offense should try to inch the flag to the end of it with a grouped force. Try concussion jumps or grenade jumps through the flag to attempt a quick capture. Defenses like this capture point because it's a big chokepoint. Set up some heavy classes and a sentry to try to lock this point down.
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| Sewer: The sewer is the largest and longest capture point of the three. This hallway is very open but terminates at the capture point door. Because of the nature of this capture point area, offenses should use attempt to open a hole in the defense that will allow teammates to use a variety of aerial attacks. If all else fails try using the back door. Defenders can keep the attack at bay by using a variety of classes here. High ground and areas with long lines of sight can be optimal for snipers, minigunners, and sentries. Grenadiers and soldiers should also be used to fill out the D. |
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Charms: Every
4 minutes, each player is automatically given quad damage. By strategically timing the powerups your team will have an advantage over a team that does not. Be aware of which powerups are given at what time. Being able to counter powerups might be the difference between a winning capture or losing it all. |
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Transport
Conduits: Defenses use these conduits to get to their open battlement quickly once the enemy has taken their flag. Offenses use the conduits because their own battlements are close to the enemy battlements.
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Teleporters: |
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1. Be Careful! Do not waste the access to the control buttons by accidentally pressing the same capture point button as the one that is available. 2. Transportation! Offenses can use the transport chutes to get to capture points that are located close to enemy capture points. 3. Communication is key. Make sure the flag carrier knows which is the current available capture point. Make sure the defense can quickly change capture points if there is a danger of a capture by the enemy. 4. Know the layout. Know how to get where you want to go quickly. Use the teleporters and transport chutes to your advantage. 5.
Use the powerups wisely. Don't blow yourself up the second
you get quad damage. Offense should group and attack as a large unit with
powerups. Defense should take advantage of the extra power from these
powerups and shut the attack down. |
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| This map should give you a general idea of the Silverfort layout. While this representation is not completely accurate, it does show how the various areas in Silverfort are connected. | |
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Silverfort
History: |
Original information page by Lush.
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